When you have graphic issue or old OpenGL version, highly recommend you to update your graphic driver. Here is the step by step for your reference.
- Download 3DP Chip tool
- Install&Run 3DP tool, which will show all drivers
- Click video card to the download page, then click Driver download to get download link.
- Select the a specific version of driver, sometimes the latest one is in beta stage.
Feb 05, 2018 Halo disini saya akan menunjukkan Tutorial cara mengatasi error OpenGL 4.1 Di Game Rules Of Survival versi PC. Happy Watching:) Link OpenGL Fix 32/64: ht.
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i did and have no idea wyhat to make of it, any ideas as to what combos excalty would work? here is the scan results:
![Opengl Opengl](/uploads/1/2/5/7/125779567/326802333.png)
GPU Caps Viewer v1.32.0.0 report
http://www.geeks3d.com
http://www.ozone3d.net/gpu_caps_viewer/
[ System / CPU ]
- CPU Name: AMD Athlon(tm) II X2 235e Processor
- CPU Core Speed: 2712 MHz
- CPU logical cores: 2
- Family: 15 - Model: 6 - Stepping: 2
- Physical Memory Size: 6144 MB
- Operating System: Windows 7 64-bit build 7601 [Service Pack 1]
- PhysX Version: drivers not installed
[ Graphics Adapters / GPUs ]
- Current Display Mode: 1280x1024 @ 60 Hz - 32 bpp
- Num GPUs: 1
- GPU 1
- Name: GeForce 6150SE nForce 430
- GPU codename:
- Device ID: 10DE- 3D0
- Subdevice ID: 1025- 181
- Revision ID: A2
- Driver: 9.18.13.908 (R309.08)
- Branch: r304_00-740
- BIOS version: 5.61.32.28.03
- Memory size: 256MB
- Memory type: DDR1
- Memory bus width: 32-bit
- Name: GeForce 6150SE nForce 430
- GPU codename:
- Device ID: 10DE- 3D0
- Subdevice ID: 1025- 181
- Revision ID: A2
- Driver: 9.18.13.908 (R309.08)
- Branch: r304_00-740
- BIOS version: 5.61.32.28.03
- Memory size: 256MB
- Memory type: DDR1
- Memory bus width: 32-bit
[ OpenGL GPU Capabilities ]
- OpenGL vendor: NVIDIA Corporation
- OpenGL renderer: GeForce 6150SE nForce 430/integrated/SSE2
- OpenGL Version: 2.1.2
- GLSL (OpenGL Shading Language) Version: 1.20 NVIDIA via Cg compiler
- ARB Texture Units: 4
- Vertex Shader Texture Units: 4
- Pixel Shader Texture Units: 16
- Geometry Shader Texture Units: 0
- Max Texture Size: 4096x4096
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 63.4
- Max Dynamic Lights: 8
- Max Viewport Size: 4096x4096
- Max Vertex Uniform Components: 1024
- Max Fragment Uniform Components: 2048
- Max Geometry Uniform Components: 0
- Max Varying Float: 32
- Max Vertex Bindable Uniforms: 0
- Max Fragment Bindable Uniforms: 0
- Max Geometry Bindable Uniforms: 0
- Frame Buffer Objects (FBO) Support:[yes]
- Multiple Render Targets / Max draw buffers: 4
- Pixel Buffer Objects (PBO) Support:[yes]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[yes]
- MSAA: 2X
- MSAA: 4X
- MSAA: 8X
- MSAA: 16X
- OpenGL Extensions: 210 extensions (GL=191 and WGL=19)